Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
19 |
Lost eye or limb. Fully recovered. |
2 |
19 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
21 |
Suffer from a life-threatening illness. |
3 |
21 |
Became a Entertainer (Journalist). |
3 |
22 |
Huldah Finnerty is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
22 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
22 |
Switched to Drifter (Wanderer). |
4 |
25 |
Moved to a new world. |
5 |
26 |
Continued as Drifter (Wanderer). |
5 |
28 |
Huldah Finnerty do not know what happened to Huldah Finnerty. There is a gap in Huldah Finnerty's memory. |
6 |
28 |
Became a Noble (Dilettante) with the new title Wastrel. |
6 |
29 |
Become deeply involved in politics on Huldah Finnerty's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
7 |
32 |
Continued as Noble (Dilettante). |
7 |
35 |
Inherit a gift from a rich relative. |