Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Make an unexpected connection outside Irene Foster's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
A sudden war destroys Irene Foster's trade routes and contacts, forcing Irene Foster to flee that region of space. |
2 |
26 |
Gain rebels as Enemy |
3 |
26 |
Entered Merchant Academy with the Shipboard curriculum. |
3 |
29 |
A prank goes horribly wrong. Gain an Enemy |
3 |
30 |
Dropped out of the merchant academy. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
36 |
A series of bad deals and decisions force Irene Foster into bankruptcy. Irene Foster salvages what Irene Foster can. |