Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A good deal ensures Iris Askew is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Make an unexpected connection outside Iris Askew's normal circles. Gain a Contact. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Law Enforcement (Agent). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Spend time with an alien race. Gain a contact. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Gained a contact. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
34 |
Voluntarily left Wanderer |
5 |
34 |
Failed to qualify for Free Trader (Merchant). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
36 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |