Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Made lifelong friends. Gain 2 Allies. |
1 |
24 |
Left the colonies. |
2 |
24 |
Failed to qualify for Worker (Citizen). |
2 |
24 |
Became a Drifter (Wanderer). |
2 |
27 |
Suffer from a life-threatening illness. |
3 |
27 |
Became a Scout (Courier). |
3 |
30 |
Izora Reed's scout ship is one of the first on the scene to rescue the survivors of a disaster but Izora Reed fail to help. Gain an Enemy. |
3 |
30 |
Izora Reed's ship is damaged, and Izora Reed have to hitch-hike Izora Reed's way back across the stars to the nearest scout base. |
3 |
30 |
Gain 2 Contacts. Gain 3 Enemies. |
4 |
31 |
Continued as Scout (Courier). |
4 |
32 |
Psychologically damaged by Izora Reed's time in the scouts. |
5 |
32 |
Switched to Drifter (Barbarian). |
5 |
34 |
Betrayed by a friend. One of Izora Reed's Contacts or Allies betrays Izora Reed, ending Izora Reed's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Became a Rogue (Pirate) with the new title Lackey. |
6 |
35 |
A police detective or rival criminal forces Izora Reed to flee and vows to hunt Izora Reed down. Gain an Enemy. |
7 |
35 |
Failed to qualify for Explorer (Scout). |
7 |
35 |
Submitted to the draft. |
7 |
35 |
Became a Marine (Ground Assault) with the new title Marine. |
7 |
36 |
Izora Reed is ordered to take part in a black ops mission that goes against Izora Reed's conscience. Gain the lone survivor as an Enemy. |