Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Failed to qualify for Flight (Navy). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
A good deal ensures Jean Perkins is living the high life for a few years. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Imperial trade restrictions force Jean Perkins out of business. |
5 |
31 |
Became a Scout (Courier). |
5 |
35 |
Jean Perkins's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
6 |
35 |
Became a Entertainer (Journalist). |
6 |
36 |
Criticised a questionable political leader on Jean Perkins's homeworld, causing his downfall. Gain an Enemy |
6 |
36 |
An investigation, tour, project or expedition goes wrong, stranding Jean Perkins far from home. |
6 |
39 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |