Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Jesse Forrest is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Jesse Forrest as an Enemy. |
3 |
25 |
Became a Army (Army Support) with the new title Private. |
3 |
26 |
Advanced training in a specialist field |
4 |
29 |
Continued as Army (Army Support). |
4 |
30 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
4 |
30 |
Gain rebels as Enemy |
5 |
30 |
Became a Drifter (Barbarian). |
5 |
32 |
Jesse Forrest run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
34 |
Jesse Forrest's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
37 |
Gained a contact. |
7 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |