Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated. Gain an rival who is upset that Jesse Peck left the community. |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
25 |
A mission goes wrong; Jesse Peck and several others are captured and mistreated by the enemy. Gain Jesse Peck's jailer as an Enemy. |
3 |
25 |
Became a Army (Infantry) with the new title Private. |
3 |
26 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
3 |
26 |
Gain rebels as Enemy |
4 |
26 |
Became a Scout (Explorer). |
4 |
28 |
Jesse Peck inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
28 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
30 |
Jesse Peck retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
32 |
Continued as Believer (Mainstream Believer). |
6 |
33 |
Jesse Peck retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
36 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |