Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Failed to qualify for Infantry (Army). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
22 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
23 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
25 |
Suffer from a life-threatening illness. |
4 |
25 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
29 |
Jessie Graves retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
29 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
5 |
29 |
Continued as Believer (Holy Warrior). |
5 |
31 |
Opponents of Jessie Graves's belief system ambush Jessie Graves. |
5 |
31 |
Severely injured. Owe 25,000 for medical bills. |
6 |
31 |
Switched to Drifter (Barbarian). |
6 |
33 |
Attacked by enemies and injured. |
6 |
33 |
Lost eye or limb. Owe 5,000 for medical bills. |
6 |
33 |
Gain Enemy if Jessie Graves don't already have one. |
6 |
35 |
Forced to muster out. |
7 |
35 |
Returned to Believer (Holy Warrior). |
7 |
36 |
Jessie Graves faith is shaken. |