Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Gained a contact. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Jessie Steward's ship is damaged, and Jessie Steward have to hitch-hike Jessie Steward's way back across the stars to the nearest scout base. |
2 |
23 |
Gain 3 Contacts. Gain 2 Enemies. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Voluntarily left Courier |
3 |
26 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
30 |
Survived a risky adventure but gained nothing. |
4 |
30 |
Continued as Drifter (Scavenger). |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
35 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
6 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
37 |
Jessie Steward refused an offer of inducements to betray Jessie Steward's faith. Gain 3 enemies. |
6 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |