Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
A new romantic starts. Gain an Ally. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
34 |
Jewel Griffin's work ends up coming home with Jewel Griffin, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
34 |
Failed to qualify for Thief (Rogue). |
7 |
34 |
Submitted to the draft. |
7 |
34 |
Returned to Merchant (Merchant Marine). |
7 |
35 |
A sudden war destroys Jewel Griffin's trade routes and contacts, forcing Jewel Griffin to flee that region of space. |
7 |
35 |
Gain rebels as Enemy |
8 |
35 |
Failed to qualify for Merchant Academy. |
8 |
35 |
Returned to Drifter (Barbarian). |
8 |
37 |
Attacked by enemies and injured. |
8 |
37 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
8 |
37 |
Gain Enemy if Jewel Griffin don't already have one. |
8 |
39 |
Promoted to Drifter (Barbarian) rank 1. |