Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
A revolution, attack or other unusual event throws John Banks's life into chaos, forcing John Banks to leave the planet. |
2 |
19 |
Failed to qualify for Ground Assault (Marine). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Scout (Surveyor). |
2 |
20 |
John Banks have no idea what happened to John Banks – they found John Banks's ship drifting on the fringes of friendly space. |
3 |
20 |
Became a Entertainer (Artist). |
3 |
22 |
Public opinion turns on John Banks. |
4 |
22 |
Became a Drifter (Barbarian). |
4 |
23 |
John Banks do not know what happened to John Banks. There is a gap in John Banks's memory. |
5 |
23 |
Switched to Citizen (Worker). |
5 |
24 |
John Banks's business expands, John Banks's corporation grows, or the colony thrives. |
5 |
27 |
Promoted to Citizen (Worker) rank 1. |
6 |
27 |
Continued as Citizen (Worker). |
6 |
31 |
John Banks is rewarded for John Banks's diligence or cunning. |
6 |
31 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
7 |
31 |
Voluntarily left Worker |
7 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
35 |
John Banks have been following false teachings! |
8 |
35 |
Switched to Drifter (Scavenger). |
8 |
36 |
Betrayed by a friend. One of John Banks's Contacts or Allies betrays John Banks, ending John Banks's career. That Contact or Ally becomes a Rival or Enemy. |