Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
19 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Merchant (Broker). |
2 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Promoted to Merchant (Broker) rank 2. |
2 |
26 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
John Dwyer's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
29 |
Failed to qualify for Marine Support (Marine). |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
31 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
5 |
31 |
Became a Scout (Courier). |
5 |
35 |
When dealing with an alien race, John Dwyer botch an opportunity to gather extra intelligence about them. |
5 |
35 |
John Dwyer's ship is damaged, and John Dwyer have to hitch-hike John Dwyer's way back across the stars to the nearest scout base. |
5 |
35 |
Gain 6 Contacts. Gain 3 Enemies. |
5 |
35 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
35 |
Continued as Scout (Courier). |
6 |
38 |
John Dwyer discover a world, item or information of worth to the Imperium. |
6 |
39 |
Promoted to Scout (Courier) rank 2. |