Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
John Ruth run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Citizen (Corporate). |
2 |
21 |
John Ruth learn something John Ruth should not have – a corporate secret, a political scandal – which John Ruth can profit from illegally. |
2 |
21 |
Gain a criminal contact. |
3 |
23 |
Continued as Citizen (Corporate). |
3 |
25 |
Moved to a new world. |
4 |
27 |
Continued as Citizen (Corporate). |
4 |
30 |
John Ruth learn something John Ruth should not have – a corporate secret, a political scandal – which John Ruth can profit from illegally. |
4 |
30 |
Gain a criminal contact. |
4 |
31 |
Promoted to Citizen (Corporate) rank 1. |
5 |
31 |
Continued as Citizen (Corporate). |
5 |
32 |
John Ruth learn something John Ruth should not have – a corporate secret, a political scandal – which John Ruth can profit from illegally. |
5 |
32 |
Gain a criminal contact. |
5 |
35 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
6 |
35 |
Continued as Citizen (Corporate). |
6 |
39 |
John Ruth rise to a position of power in John Ruth's colony or corporation. |
6 |
39 |
Promoted to Citizen (Corporate) rank 3. |