Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Suffer from a life-threatening illness. |
3 |
23 |
Became a Rogue (Enforcer). |
3 |
26 |
Gained a contact. |
4 |
27 |
Continued as Rogue (Enforcer). |
4 |
28 |
Involved in a feud with a rival criminal organization. |
4 |
28 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
4 |
31 |
Promoted to Rogue (Enforcer) rank 1. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
5 |
32 |
A police detective or rival criminal forces Josefa Coleman to flee and vows to hunt Josefa Coleman down. Gain an Enemy. |
6 |
32 |
Switched to Drifter (Barbarian). |
6 |
34 |
Find valuable salvage. |