Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Moved to a new world. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
26 |
A notable academic consults with Juliet Peck about a publication or documentary he is working on. Gain a Contact in academia. |
3 |
26 |
Continued as Believer (Holy Warrior). |
3 |
27 |
Juliet Peck retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
30 |
Continued as Believer (Holy Warrior). |
4 |
31 |
Opponents of Juliet Peck's belief system ambush Juliet Peck. |
4 |
31 |
Severely injured. Owe 15,000 for medical bills. |
5 |
31 |
Returned to Merchant (Merchant Marine). |
5 |
33 |
A sudden war destroys Juliet Peck's trade routes and contacts, forcing Juliet Peck to flee that region of space. |
5 |
33 |
Gain rebels as Enemy |
6 |
33 |
Failed to qualify for Surveyor (Scout). |
6 |
33 |
Became a Drifter (Wanderer). |
6 |
36 |
Betrayed by a friend. One of Juliet Peck's Contacts or Allies betrays Juliet Peck, ending Juliet Peck's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
37 |
Promoted to Drifter (Wanderer) rank 1. |