Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
Nearly killed. Owe 3,750 for medical bills. |
3 |
25 |
Failed to qualify for Explorer (Scout). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
29 |
Forced to muster out. |
4 |
29 |
Became a Agent (Intelligence). |
4 |
30 |
Katharine Coleman's work ends up coming home with Katharine Coleman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
30 |
Failed to qualify for Scientist (Scholar). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
31 |
Given advanced training in a specialist field |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
A sudden war destroys Katharine Coleman's trade routes and contacts, forcing Katharine Coleman to flee that region of space. |
6 |
36 |
Gain rebels as Enemy |