Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Made lifelong friends. Gain 2 Allies. |
1 |
20 |
Dropped out of the psionic community. |
2 |
20 |
Became a Scout (Courier). |
2 |
23 |
Katrina Carter's scout ship is one of the first on the scene to rescue the survivors of a disaster but Katrina Carter fail to help. Gain an Enemy. |
2 |
23 |
Psychologically damaged by Katrina Carter's time in the scouts. |
2 |
24 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
24 |
Continued as Scout (Courier). |
3 |
28 |
Nearly killed. Owe 35,000 for medical bills. |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
30 |
Find valuable salvage. |
5 |
32 |
Voluntarily left Wanderer |
5 |
32 |
Failed to qualify for Surveyor (Scout). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |