Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Attacked by enemies and injured. |
1 |
22 |
Lost eye or limb. Owe 5,000 for medical bills. |
1 |
22 |
Gain Enemy if Krin Clubb don't already have one. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Offered job by a patron. Now owe him a favor. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
3 |
26 |
Failed to qualify for Merchant Academy. |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
An investigation takes on a dangerous turn. |
3 |
27 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
32 |
Krin Clubb went above and beyond the call of duty. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
5 |
34 |
Voluntarily left Law Enforcement |
5 |
34 |
Switched to Drifter (Wanderer). |
5 |
36 |
Betrayed by a friend. One of Krin Clubb's Contacts or Allies betrays Krin Clubb, ending Krin Clubb's career. That Contact or Ally becomes a Rival or Enemy. |