Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Attacked by enemies that Lala Cameron easily defeat. |
1 |
22 |
Gain Enemy if Lala Cameron don't already have one. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
27 |
Lala Cameron run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Failed to qualify for Colonist (Citizen). |
4 |
27 |
Switched to Drifter (Scavenger). |
4 |
29 |
Lala Cameron do not know what happened to Lala Cameron. There is a gap in Lala Cameron's memory. |
5 |
29 |
Failed to qualify for Courier (Scout). |
5 |
29 |
Switched to Drifter (Wanderer). |
5 |
32 |
Betrayed by a friend. One of Lala Cameron's Contacts or Allies betrays Lala Cameron, ending Lala Cameron's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
Lala Cameron accepted an offer of inducements to betray Lala Cameron's faith. Gain 180,000 in cash. |