Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
A revolution, attack or other unusual event throws Lennie Head's life into chaos, forcing Lennie Head to leave the planet. |
2 |
21 |
Failed to qualify for Explorer (Scout). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
Lennie Head's work ends up coming home with Lennie Head, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Failed to qualify for Courier (Scout). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
27 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
4 |
27 |
Failed to qualify for Artist (Entertainer). |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
35 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
36 |
Bankrupted by a rival. Gain the other trader as a Rival. |