Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
Join a social movement. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
25 |
Go undercover to investigate an enemy. |
2 |
25 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Voluntarily left Corporate Agent |
3 |
26 |
Became a Army (Infantry) with the new title Private. |
3 |
30 |
Lennie Little is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
31 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
5 |
31 |
Failed to qualify for Broker (Merchant). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Lennie Little's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
35 |
Returned to Drifter (Wanderer). |
6 |
36 |
Suffer from a life-threatening illness. |