Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
20 |
Libby Clark is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
2 |
20 |
Became a Citizen (Colonist). |
2 |
21 |
A new romantic starts. Gain an Ally. |
2 |
24 |
Promoted to Citizen (Colonist) rank 1. |
3 |
24 |
Voluntarily left Colonist |
3 |
24 |
Became a Scout (Explorer). |
3 |
27 |
Nearly killed. Owe 40,000 for medical bills. |
3 |
28 |
Forced to continue current assignment. |
3 |
28 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
28 |
Continued as Scout (Explorer). |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
31 |
Failed to qualify for Worker (Citizen). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
32 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
32 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
33 |
Libby Clark come into conflict with a splinter group Libby Clark's own religion which maintains Libby Clark's version is the wrong one. Gain 3 Rivals. |
7 |
33 |
Failed to qualify for Merchant Academy. |
7 |
33 |
Became a Drifter (Wanderer). |
7 |
37 |
Libby Clark run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |