Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Contacted by an underground psionic group. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
25 |
Moved to a new world. |
2 |
28 |
Tested for psionic powers |
3 |
28 |
Voluntarily left Mainstream Believer |
3 |
28 |
Failed to qualify for Line/Crew (Navy). |
3 |
28 |
Submitted to the draft. |
3 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
32 |
Make an unexpected connection outside Lottie Vabsley's normal circles. Gain a Contact. |
4 |
32 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Imperial trade restrictions force Lottie Vabsley out of business. |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
36 |
Lottie Vabsley run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |