Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Given specialist training in vehicles. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
29 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
31 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
31 |
Failed to qualify for Cavalry (Army). |
5 |
31 |
Switched to Drifter (Barbarian). |
5 |
35 |
Betrayed by a friend. One of Lovie Phillips's Contacts or Allies betrays Lovie Phillips, ending Lovie Phillips's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Became a Scholar (Physician). |
6 |
38 |
Caught cheating in some fashion, advancing Lovie Phillips's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
6 |
38 |
Lovie Phillips's work is sabotaged by unknown parties. Lovie Phillips may salvage what Lovie Phillips can and give up. |
6 |
38 |
Gain an Enemy |