Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
20 |
A disaster leaves several injured, and others blame Lue Steward, forcing Lue Steward to leave Lue Steward's career. Gain a Rival. |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Failed to qualify for Corporate Agent (Agent). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
23 |
Find valuable salvage. |
2 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
25 |
Attacked by enemies and injured. |
3 |
25 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
25 |
Gain Enemy if Lue Steward don't already have one. |
3 |
28 |
Forced to muster out. |
4 |
28 |
Failed to qualify for Courier (Scout). |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
29 |
Attempted a risky adventure and was wildly successful. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
32 |
Voluntarily left Wanderer |
5 |
32 |
Failed to qualify for Thief (Rogue). |
5 |
32 |
Switched to Drifter (Barbarian). |
5 |
33 |
Betrayed by a friend. One of Lue Steward's Contacts or Allies betrays Lue Steward, ending Lue Steward's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
37 |
A notable academic consults with Lue Steward about a publication or documentary he is working on. Gain a Contact in academia. |