Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
19 |
Lula Baldry is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
21 |
A sudden war destroys Lula Baldry's trade routes and contacts, forcing Lula Baldry to flee that region of space. |
2 |
21 |
Gain rebels as Enemy |
3 |
21 |
Became a Agent (Corporate Agent). |
3 |
24 |
Accepted a deal with criminal or other figure under investigation. |
4 |
24 |
Became a Drifter (Scavenger). |
4 |
26 |
Lula Baldry run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
26 |
Switched to Merchant (Free Trader). |
5 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
28 |
Switched to Drifter (Wanderer). |
6 |
32 |
Gained a contact. |
7 |
32 |
Continued as Drifter (Wanderer). |
7 |
36 |
Suffer from a life-threatening illness. |