Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Madeline McNab join a gambling circle on board. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Flight) with previous rank. |
2 |
25 |
Madeline McNab foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Line/Crew (Navy). |
3 |
26 |
Continued as Navy (Flight). |
3 |
30 |
Madeline McNab is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
30 |
Became a Army (Army Support) with the new title Private. |
4 |
32 |
Surrounded and outnumbered by the enemy, Madeline McNab hold out until relief arrives. |
4 |
34 |
Attempt at commissioned failed. |
4 |
34 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
5 |
34 |
Continued as Army (Army Support). |
5 |
37 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
5 |
37 |
Gain rebels as Enemy |