Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
20 |
Injured. |
2 |
20 |
Became a Agent (Intelligence). |
2 |
21 |
Rewarded for a successful mission. |
3 |
24 |
Continued as Agent (Intelligence). |
3 |
27 |
Moved to a new world. |
3 |
28 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
28 |
Voluntarily left Intelligence |
4 |
28 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
29 |
Malinda Montgomery foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
32 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
32 |
Continued as Navy (Engineer/Gunner). |
5 |
36 |
During a battle, defeat or victory depends on Malinda Montgomery's actions. Malinda Montgomery actions lead to an honorabe discharge. |