Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
2 |
20 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
21 |
Entered University. |
3 |
25 |
Become leader in social movement. |
3 |
25 |
Gain an Ally and an Enemy. |
3 |
25 |
Dropped out of university. |
4 |
25 |
Continued as Drifter (Wanderer). |
4 |
28 |
Nearly killed. Owe 25,000 for medical bills. |
5 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
31 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
31 |
Failed to qualify for Artist (Entertainer). |
6 |
31 |
Submitted to the draft. |
6 |
31 |
Became a Scout (Courier). |
6 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
35 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
35 |
Returned to Drifter (Wanderer). |
7 |
36 |
Drafted into Courier |
7 |
39 |
Forced to continue current assignment. |
7 |
39 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
39 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
39 |
Retired at age 39. |