Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Margarita Dwyer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Scout (Courier). |
2 |
23 |
Margarita Dwyer's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
2 |
25 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
25 |
Became a Entertainer (Performer). |
3 |
27 |
Margarita Dwyer is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
27 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
29 |
Margarita Dwyer refused an offer of inducements to betray Margarita Dwyer's faith. Gain 4 enemies. |
4 |
31 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
5 |
31 |
Continued as Believer (Holy Warrior). |
5 |
35 |
Opponents of Margarita Dwyer's belief system ambush Margarita Dwyer. |
5 |
35 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
35 |
Failed to qualify for Broker (Merchant). |
6 |
35 |
Switched to Drifter (Scavenger). |
6 |
36 |
Margarita Dwyer do not know what happened to Margarita Dwyer. There is a gap in Margarita Dwyer's memory. |