Mathilda Dean  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 39 F 7 (0) 4 (-1) 5 (-1) 7 (0) 9 (1) 10 (1)74579A
Always has food stains on face or clothes
 
Skills
Athletics 0
Drive (Mole) 1
Electronics 0
Gun Combat (Slug) 1
Gunner 0
Heavy Weapons 0
Medic 0
Melee 0
Profession (Hostile Environment) 0
Recon 2
Stealth 1
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Infantry Private01
Drifter Wanderer 23
Navy Flight Crewman01
Citizen Corporate 11
 
Term Age History
1 18 Became a Army (Infantry) with the new title Private.
1 19 Nearly killed. Fully recovered. Owe 45,000 for medical bills.
2 19 Failed to qualify for Free Trader (Merchant).
2 19 Became a Drifter (Wanderer).
2 20 Find valuable salvage.
3 23 Continued as Drifter (Wanderer).
3 27 Find valuable salvage.
3 27 Promoted to Drifter (Wanderer) rank 1.
4 27 Continued as Drifter (Wanderer).
4 31 Attacked by enemies and injured.
4 31 Lightly injured, no permanent damage. Fully recovered.
4 31 Gain Enemy if Mathilda Dean don't already have one.
4 31 Promoted to Drifter (Wanderer) rank 2.
5 31 Voluntarily left Wanderer
5 31 Became a Navy (Flight) with the new title Crewman.
5 32 During a battle, defeat or victory depends on Mathilda Dean's actions. The ship suffers severe damage and Mathilda Dean is blamed for the disaster. Mathilda Dean is court - martialled and discharged.
6 32 Became a Citizen (Corporate).
6 36 Mathilda Dean's business expands, Mathilda Dean's corporation grows, or the colony thrives.
6 36 Promoted to Citizen (Corporate) rank 1.
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