Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Melva Lawlor's work ends up coming home with Melva Lawlor, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
19 |
Failed to qualify for Infantry (Army). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
22 |
Attacked by enemies and injured. |
2 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Gain Enemy if Melva Lawlor don't already have one. |
2 |
23 |
Forced to continue current assignment. |
2 |
23 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
27 |
Betrayed by a friend. One of Melva Lawlor's Contacts or Allies betrays Melva Lawlor, ending Melva Lawlor's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Became a Merchant (Broker). |
4 |
28 |
Embroiled in legal trouble. |
4 |
31 |
Promoted to Merchant (Broker) rank 1. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
34 |
Make an unexpected connection outside Melva Lawlor's normal circles. Gain a Contact. |
5 |
35 |
Promoted to Merchant (Broker) rank 2. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
38 |
Scarred. |