Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
20 |
Spend time with an alien race. Gain a contact. |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
25 |
Attacked by enemies and injured. |
3 |
25 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
25 |
Gain Enemy if Mercedes Dart don't already have one. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
30 |
Offered job by a patron. Now owe him a favor. |
4 |
31 |
Forced to muster out. |
5 |
31 |
Became a Merchant (Free Trader). |
5 |
33 |
Gained a contact. |
5 |
35 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
35 |
Continued as Merchant (Free Trader). |
6 |
36 |
A good deal ensures Mercedes Dart is living the high life for a few years. |
6 |
39 |
Promoted to Merchant (Free Trader) rank 2. |