Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Drafted into Law Enforcement |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
Uncover a major conspiracy against Merle Bluit's employers. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
An investigation takes on a dangerous turn. |
3 |
28 |
Merle Bluit's work ends up coming home with Merle Bluit, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
32 |
Merle Bluit's work ends up coming home with Merle Bluit, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
32 |
Failed to qualify for Cavalry (Army). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
A good deal ensures Merle Bluit is living the high life for a few years. |