Crewman Merle Bluit  

Species Age Sex Str Dex End Int Edu SocUPP
Florian 39 F 4 (-1) 2 (-2) 9 (1) 5 (-1) 10 (1) 5 (-1)4295A5
Affected, Constantly biting nails
 
Skills
Astrogation 0
Drive (Hovercraft) 1
Gun Combat 0
Language 0
Mechanic 0
Medic 0
Melee (Bludgeon) 1
Pilot 0
Profession (Sports) 0
Seafarer 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 01
Agent Law Enforcement Corporal13
Merchant Merchant Marine Crewman01
 
Term Age History
1 18 Failed to qualify for Army Academy (Military Academy).
1 18 Became a Drifter (Scavenger).
1 19 Drafted into Law Enforcement
2 22 Became a Agent (Law Enforcement) with the new title Rookie.
2 23 Uncover a major conspiracy against Merle Bluit's employers.
2 26 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
3 26 Continued as Agent (Law Enforcement).
3 28 An investigation takes on a dangerous turn.
3 28 Merle Bluit's work ends up coming home with Merle Bluit, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
4 30 Continued as Agent (Law Enforcement).
4 32 Merle Bluit's work ends up coming home with Merle Bluit, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5 32 Failed to qualify for Cavalry (Army).
5 32 Submitted to the draft.
5 32 Became a Merchant (Merchant Marine) with the new title Crewman.
5 36 A good deal ensures Merle Bluit is living the high life for a few years.
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