Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
A job goes wrong, forcing Mertie Ford to flee off-planet. |
2 |
22 |
Failed to qualify for Flight (Navy). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
25 |
Vessel participates in a diplomatic mission. |
2 |
25 |
Gain a contact. |
2 |
26 |
Attempt at commissioned failed. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
29 |
Gained a contact. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Scholar (Physician). |
4 |
34 |
Make a breakthrough in Mertie Ford's field. |
4 |
34 |
Promoted to Scholar (Physician) rank 1. |
5 |
34 |
Voluntarily left Physician |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
38 |
Make an unexpected connection outside Mertie Ford's normal circles. Gain a Contact. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |