Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Mertie Newman's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Mertie Newman spend a great deal of time on the fringes of Charted Space. |
2 |
26 |
Gain a contact in an alien race. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Mertie Newman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mertie Newman fail to help. Gain an Enemy. |
3 |
29 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
Mertie Newman's ship is ambushed by enemy vessels. Mertie Newman successfully ran to the jump point. |
5 |
34 |
Voluntarily left Courier |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
37 |
Moved to a new world. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 1. |