Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
A job goes wrong, forcing Metta Kelly to flee off-planet. |
2 |
20 |
Failed to qualify for Army Support (Army). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
24 |
Vessel participates in a notable military engagement. |
2 |
24 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
24 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
During a battle, defeat or victory depends on Metta Kelly's actions. Metta Kelly actions lead to an honorabe discharge. |
4 |
27 |
Failed to qualify for Corporate Agent (Agent). |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
28 |
Metta Kelly run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
28 |
Became a Merchant (Free Trader). |
5 |
31 |
Given advanced training in a specialist field |
6 |
32 |
Continued as Merchant (Free Trader). |
6 |
36 |
A series of bad deals and decisions force Metta Kelly into bankruptcy. Metta Kelly salvages what Metta Kelly can. |