Mettie Green  

Species Age Sex Str Dex End Int Edu SocUPP
Solomani, Imperium 39 F 7 (0) 5 (-1) 5 (-1) 9 (1) 3 (-1) 6 (0)755936
Meticulous
 
Skills
Art (Presentation) 0
Athletics 0
Carouse 0
Deception 0
Drive 0
Electronics 0
Engineer 0
Gun Combat 0
Mechanic 1
Persuade 0
Pilot 0
Profession (Sports/Racquet Sports) 0
Seafarer 0
Steward 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Journalist 01
Drifter Barbarian 01
Scout Courier 02
Navy Flight Crewman01
Scholar Scientist 01
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Hamilton Mason Contact 4 1 1 2 Solomani, Imperium (M/34)
Hamilton Mason gained influence with the character’s assistance.
Ebba Remmington Contact 2 0 2 1 Solomani, Imperium (F/37)
Ebba Remmington is found or reported dead.
Mildred Mcandrew Contact 1 0 0 1 Hanen (F/14)
Ruth Crogan Contact 3 0 1 0 Solomani, Imperium (M/20)
Relationship becomes more moderate.
Vickie Finnerty Contact 0 1 1 1 Swanfeh (F/35)
Vickie Finnerty loses some of their power base.
Vickie Finnerty has life-changing event that creates new responsibilities.
Vickie Finnerty loses some of their power base.
Addie Bollen Contact 2 2 0 0 Solomani, Imperium (F/58)
Viola Parlow Enemy 0 4 4 3 Solomani, Imperium (F/43)
Winnie Barnes Enemy 0 1 3 3 Thaggeshi (F/39)
Lutie Bartley Enemy 0 3 0 0 Solomani, Imperium (F/16)
 
Term Age History
1 18 Became a Entertainer (Journalist).
1 19 Public opinion turns on Mettie Green.
2 19 Failed to qualify for Merchant Academy.
2 19 Became a Drifter (Barbarian).
2 20 Mettie Green do not know what happened to Mettie Green. There is a gap in Mettie Green's memory.
3 20 Failed to qualify for Performer (Entertainer).
3 20 Submitted to the draft.
3 20 Became a Scout (Courier).
3 23 Mettie Green have no idea what happened to Mettie Green – they found Mettie Green's ship drifting on the fringes of friendly space.
4 23 Entered Merchant Academy with the Shipboard curriculum.
4 26 Study Profession (Sports/Racquet Sports) as a hobby.
4 27 Dropped out of the merchant academy.
5 27 Continued as Scout (Courier).
5 29 Mettie Green's ship is damaged, and Mettie Green have to hitch-hike Mettie Green's way back across the stars to the nearest scout base.
5 29 Gain 6 Contacts. Gain 3 Enemies.
6 29 Became a Navy (Flight) with the new title Crewman.
6 32 Severely injured. Owe 5,000 for medical bills.
7 32 Became a Scholar (Scientist).
7 33 Win a prestigious prize for Mettie Green's work.
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