Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
19 |
Public opinion turns on Mettie Green. |
2 |
19 |
Failed to qualify for Merchant Academy. |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
20 |
Mettie Green do not know what happened to Mettie Green. There is a gap in Mettie Green's memory. |
3 |
20 |
Failed to qualify for Performer (Entertainer). |
3 |
20 |
Submitted to the draft. |
3 |
20 |
Became a Scout (Courier). |
3 |
23 |
Mettie Green have no idea what happened to Mettie Green – they found Mettie Green's ship drifting on the fringes of friendly space. |
4 |
23 |
Entered Merchant Academy with the Shipboard curriculum. |
4 |
26 |
Study Profession (Sports/Racquet Sports) as a hobby. |
4 |
27 |
Dropped out of the merchant academy. |
5 |
27 |
Continued as Scout (Courier). |
5 |
29 |
Mettie Green's ship is damaged, and Mettie Green have to hitch-hike Mettie Green's way back across the stars to the nearest scout base. |
5 |
29 |
Gain 6 Contacts. Gain 3 Enemies. |
6 |
29 |
Became a Navy (Flight) with the new title Crewman. |
6 |
32 |
Severely injured. Owe 5,000 for medical bills. |
7 |
32 |
Became a Scholar (Scientist). |
7 |
33 |
Win a prestigious prize for Mettie Green's work. |