Mossie Kirkham  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 39 F 5 (-1) 9 (1) 5 (-1) 5 (-1) 3 (-1) 7 (0)595537
Zealous, Disagreeable, Distraught
 
Skills
Carouse 1
Deception 0
Drive 0
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Jack-of-All-Trades 2
Persuade 1
Recon 0
Stealth 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 23
Rogue Enforcer 23
Marine Marine Support Marine01
 
Term Age History
1 18 Failed to qualify for Law Enforcement (Agent).
1 18 Became a Drifter (Wanderer).
1 19 Mossie Kirkham run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 19 Became a Rogue (Enforcer).
2 20 Involved in a gambling ring.
2 23 Promoted to Rogue (Enforcer) rank 1.
3 23 Continued as Rogue (Enforcer).
3 25 Gained a contact.
3 27 Promoted to Rogue (Enforcer) rank 2.
4 27 Continued as Rogue (Enforcer).
4 28 Betrayed by a friend. One of Mossie Kirkham's Contacts or Allies betrays Mossie Kirkham, ending Mossie Kirkham's career. That Contact or Ally becomes a Rival or Enemy.
5 28 Became a Marine (Marine Support) with the new title Marine.
5 30 Severely injured. Owe 2,500 for medical bills.
6 30 Failed to qualify for Broker (Merchant).
6 30 Returned to Drifter (Wanderer).
6 33 Attacked by enemies that Mossie Kirkham easily defeat.
6 33 Gain Enemy if Mossie Kirkham don't already have one.
6 34 Promoted to Drifter (Wanderer) rank 1.
7 34 Continued as Drifter (Wanderer).
7 38 Gained a contact.
7 38 Promoted to Drifter (Wanderer) rank 2.
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