Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Myrl Dickman learn something Myrl Dickman should not have – a corporate secret, a political scandal – which Myrl Dickman can profit from illegally. |
1 |
20 |
Gain a criminal contact. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
A revolution, attack or other unusual event throws Myrl Dickman's life into chaos, forcing Myrl Dickman to leave the planet. |
3 |
25 |
Became a Merchant (Free Trader). |
4 |
29 |
Continued as Merchant (Free Trader). |
4 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
33 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
33 |
Continued as Merchant (Free Trader). |
5 |
37 |
Promoted to Merchant (Free Trader) rank 2. |