Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Attempted a risky adventure and was wildly successful. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Attempted a risky adventure and was injured. |
2 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Voluntarily left Wanderer |
3 |
26 |
Became a Citizen (Colonist). |
3 |
30 |
Myrl Gardiner gain experience in a technical field as a computer operator or surveyor. |
3 |
30 |
Promoted to Citizen (Colonist) rank 1. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
32 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
35 |
A revolution, attack or other unusual event throws Myrl Gardiner's life into chaos, forcing Myrl Gardiner to leave the planet. |
6 |
35 |
Failed to qualify for Courier (Scout). |
6 |
35 |
Returned to Drifter (Wanderer). |
6 |
39 |
Forced to muster out. |