Crewman Myrle Barnett  

Species Age Sex Str Dex End Int Edu SocUPP
Irhadre 39 F 9 (1) 9 (1) 8 (0) 6 (0) 8 (0) 9 (1)998689
Stooped gait, Good
 
Skills
Art (Creative) 0
Astrogation 0
Athletics (Dexterity) 1
Electronics 0
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 0
Persuade 0
Pilot 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer 02
Merchant Merchant Marine Crewman03
 
Name Type Affinity Enmity Power Influence Species
Giles Roberts Ally 2 0 4 2 Cafadan (M/57)
Gabriella Marsden Contact 2 1 0 1 Solomani, Imperium (F/60)
Kirk Riley Rival 0 2 1 0 Irhadre (M/44)
Relationship redefined. Contact becomes an rival.
Jessica Carroll Contact 1 1 2 3 Irhadre (F/28)
Jessica Carroll gains in power and influence.
Ludie Davidson Contact 1 1 3 0 Azhanti (F/56)
Pethwaab Wesethpe Kapap Contact 2 1 2 1 Bwap (M/30)
Pethwaab Wesethpe Kapap gained power at the expense of a third party who now blames the character.
Danny Gonzalez Contact 4 0 6 0 Irhadre (M/45)
Relationship altered.
Alva Myers Enemy 0 3 4 0 Darrian, Imperium (M/40)
Alva Myers is particularly unusual, such as an artificial intelligence or very alien being.
Alva Myers is out of contact doing something interesting but not suspicious.
Alva Myers’s relationships have begun to affect the character.
Alva Myers is particularly unusual, such as an artificial intelligence or very alien being.
Bethel Ames Enemy 0 1 3 0 Darmine (F/13)
Lawrence Bowman Enemy 0 3 5 6 Lancian (M/41)
Donald Woolahan Enemy 0 1 2 3 Irhadre (M/85)
Art Garrett Rival 1 4 0 4 Irhadre (M/13)
Art Garrett was ruined by misfortune caused by the character.
 
Term Age History
1 18 Became a Scout (Explorer).
1 22 When dealing with an alien race, Myrle Barnett have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
2 22 Attempted to change assignments.
2 22 Failed to qualify for Surveyor (Scout).
2 22 Continued as Scout (Explorer).
2 25 Myrle Barnett's ship is damaged, and Myrle Barnett have to hitch-hike Myrle Barnett's way back across the stars to the nearest scout base.
2 25 Gain 6 Contacts. Gain 3 Enemies.
3 25 Failed to qualify for Merchant Academy.
3 25 Submitted to the draft.
3 25 Became a Merchant (Merchant Marine) with the new title Crewman.
3 28 Moved to a new world.
4 29 Continued as Merchant (Merchant Marine).
4 31 Smuggle illegal items onto a planet.
5 33 Continued as Merchant (Merchant Marine).
5 36 Given advanced training in a specialist field
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