Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Myrna Askew is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
20 |
Attempted a risky adventure and was sent to prison. |
3 |
23 |
Became a Prisoner (Thug). |
3 |
26 |
Failed to escaped from prison. |
3 |
27 |
Promoted to Prisoner (Thug) rank 1. |
3 |
27 |
Paroled from prison. |
4 |
27 |
Became a Agent (Intelligence). |
4 |
30 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
5 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
31 |
Myrna Askew retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
34 |
Continued as Believer (Missionary/Humanitarian). |
6 |
37 |
Myrna Askew aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |