Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Myrtie Brieris run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Scout (Courier). |
2 |
23 |
Myrtie Brieris's scout ship is one of the first on the scene to rescue the survivors of a disaster but Myrtie Brieris fail to help. Gain an Enemy. |
2 |
23 |
Psychologically damaged by Myrtie Brieris's time in the scouts. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Myrtie Brieris's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
4 |
30 |
Failed to qualify for Thief (Rogue). |
4 |
30 |
Switched to Drifter (Scavenger). |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 2. |