Term |
Age |
History |
---|
1 |
12 |
Became a Dolphin Civilian (Liaison). |
1 |
13 |
Moved to a new world. |
2 |
16 |
Continued as Dolphin Civilian (Liaison). |
2 |
20 |
Myrtle Purcell is accidently trapped or shot by fishermen. |
3 |
20 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
24 |
Myrtle Purcell is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
4 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
28 |
Established a network of contacts. Gain 3 contacts. |
4 |
28 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
28 |
Continued as Agent (Law Enforcement). |
5 |
31 |
Myrtle Purcell's work ends up coming home with Myrtle Purcell, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
31 |
Failed to qualify for Guardian (Dolphin Military). |
6 |
31 |
Switched to Dolphin Civilian (Nomad). |
6 |
35 |
Myrtle Purcell rescue a high-status swimmer who was lost at sea. Gain an Ally with SOC 10+ |
6 |
35 |
Promoted to Dolphin Civilian (Nomad) rank 1. |
7 |
35 |
Continued as Dolphin Civilian (Nomad). |
7 |
39 |
Rivalries between another race and Dolphins over Myrtle Purcell's world’s ocean resources lead to conflict. Through diplomacy Myrtle Purcell's faction was vindicated. |