Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
A series of bad deals and decisions force Nan Howlett into bankruptcy. Nan Howlett salvages what Nan Howlett can. |
3 |
25 |
Became a Scout (Courier). |
3 |
26 |
Nan Howlett's ship is damaged, and Nan Howlett have to hitch-hike Nan Howlett's way back across the stars to the nearest scout base. |
3 |
26 |
Gain 6 Contacts. Gain 1 Enemies. |
4 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
29 |
Nan Howlett is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
5 |
30 |
Continued as Believer (Missionary/Humanitarian). |
5 |
33 |
Nan Howlett secretly provide religious rites for a dying leader or noble, although they do not share Nan Howlett's faith. Gain an Ally in the family and a Rival who disagrees with Nan Howlett's choice. |
5 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
34 |
Continued as Believer (Missionary/Humanitarian). |
6 |
35 |
Opponents of Nan Howlett's belief system ambush Nan Howlett. |
6 |
35 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
7 |
35 |
Became a Citizen (Corporate). |
7 |
37 |
Lightly injured, no permanent damage. Fully recovered. |