Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Nancy Nevil foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Flight (Navy). |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Nancy Nevil is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
23 |
Became a Entertainer (Artist). |
3 |
25 |
Find Ancient Technology. |
3 |
27 |
Promoted to Entertainer (Artist) rank 1. |
4 |
27 |
Continued as Entertainer (Artist). |
4 |
28 |
Gained a contact. |
4 |
31 |
Promoted to Entertainer (Artist) rank 2. |
5 |
31 |
Continued as Entertainer (Artist). |
5 |
35 |
An investigation, tour, project or expedition goes wrong, stranding Nancy Nevil far from home. |
6 |
35 |
Became a Agent (Corporate Agent). |
6 |
36 |
An investigation takes on a dangerous turn. |