Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated. Gain an rival who is upset that Neta Paterson left the community. |
2 |
22 |
Failed to qualify for Line/Crew (Navy). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Neta Paterson do not know what happened to Neta Paterson. There is a gap in Neta Paterson's memory. |
3 |
23 |
Failed to qualify for Enforcer (Rogue). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
24 |
Became a Psion (Wild Talent). |
4 |
28 |
An anti-psi cult or gang attempts to expose or attack Neta Paterson. |
4 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
28 |
Failed to qualify for Line/Crew (Navy). |
5 |
28 |
Switched to Drifter (Scavenger). |
5 |
32 |
Suffer from a life-threatening illness. |
6 |
32 |
Became a Scout (Surveyor). |
6 |
36 |
Neta Paterson's ship is damaged, and Neta Paterson have to hitch-hike Neta Paterson's way back across the stars to the nearest scout base. |
6 |
36 |
Gain 1 Contacts. Gain 3 Enemies. |