Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
19 |
Join a social movement. |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Artist (Entertainer). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
23 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
24 |
Make an unexpected connection outside Nettie Patterson's normal circles. Gain a Contact. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Imperial trade restrictions force Nettie Patterson out of business. |
5 |
29 |
Failed to qualify for Scientist (Scholar). |
5 |
29 |
Switched to Drifter (Scavenger). |
5 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
31 |
Failed to qualify for Free Trader (Merchant). |
6 |
31 |
Returned to Drifter (Barbarian). |
6 |
32 |
Nettie Patterson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
32 |
Switched to Merchant (Broker). |
7 |
35 |
A series of bad deals and decisions force Nettie Patterson into bankruptcy. Nettie Patterson salvages what Nettie Patterson can. |
8 |
35 |
Failed to qualify for Field Researcher (Scholar). |
8 |
35 |
Submitted to the draft. |
8 |
35 |
Returned to Merchant (Merchant Marine). |
8 |
36 |
Nettie Patterson's business or ship thrives. |
8 |
39 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |