Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
20 |
Advanced training in a specialist field. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scholar (Physician) with previous rank. |
2 |
25 |
Caught cheating in some fashion, advancing Norine Coleman's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
2 |
25 |
An expedition or voyage goes wrong, leaving Norine Coleman stranded in the wilderness. |
2 |
25 |
Gain an Enemy |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Returned to Scholar (Scientist). |
3 |
29 |
Moved to a new world. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
31 |
An expedition or voyage goes wrong, leaving Norine Coleman stranded in the wilderness. |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
33 |
Find Ancient Technology. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
35 |
Voluntarily left Scavenger |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |